11/5/2022 0 Comments Quick prick megaman sprite game
I also recall writing minesweeper (this time on a TI voyage 200), also in TI-basic. It worked it was so slow it took about one second per call, so you could really see it explore the tree, but it usually managed to solve Sudoku grids in a few hours. Fortunately, there were global lists that you could use, so I ended up using a global list as the stack, along with a global variable to maintain the nesting depth between the recursive instances and serve as some sort of pointer to the current stack position. The "recursive" part was non-trivial, because, though a sub could call itself, there were no local variables, only global variables shared between all the subs. I remember writing a naive recursive bruteforce Sudoku solver in TI-BASIC on a TI-82-stats in high school. Quick prick megaman sprite game how to#My calculator is long-dead and I don't have a version of the game anymore, but I bet that I could still remember how to make changes to it if I saw the code again. It was a major learning experience for me. Or "I solved the slowness you're seeing in this case by removing 3 instructions from inside of this loop here, but that cut the key response time in half, is that alright?" "You have the six-month-old version of this with food, and it has a bug that I fixed five months ago in a different game. Because it was in-effect several games over its lifetime, and different people wanted different versions of it, I learnt a lot about maintainability and version management. I had a number of friends with my model of calculator, which was not the more-common TI-86 at my school, so I was the only, err, game in town. Like it sounds, the game went through a lot of changes like this in structure through the course of development, where the nature of the game had entirely changed. Quick prick megaman sprite game free#Now I couldn't tell food from obstacles, so I just got rid of the food idea and now you grow infinitely, and the randomly dropping obstacles XOR their targets to potentially free up walls to pass through. Now system dialogs like the calculator's "reminders" could draw their dialogues to the screen and become obstacles themselves. Eventually I found that you could read the graphics memory, so I stopped saving any of the game state at all: I'd tell if there was an obstacle by just reading the graphics memory and seeing if the according pixel was already black. I made a similar game for a TI calculator where the issue I was having was a lack of memory for the game state. (Nobody really played it because nobody cared but I was really proud of it).įound out years later that this approach is pretty much what Carmack did in his old games: Adaptive Tile Refresh This was great, no more flickering and the game was playable. What I ended up doing was keep track of all the changes in the game for each frame (snake movements, food position) and just re-draw only the portions of screen that had changed. The solution came when I found out about a couple of functions in pascal that let you clear a specific character in the console at a specific X,Y coordinate and write another character that that coordinate. I was very sad because my game was working but unplayable for anybody so I tried to engineer a way to make it stop flickering. The problem was that this was terribly slow, it flickered like crazy and it was unplayable. Quick prick megaman sprite game update#Every game update I would redraw the whole grid, snake and the comma that was used to output the food. The grid of the game was represented with asterisks and the snake was dots with a smiley face (one of those weird ASCII symbols nobody knows why it's there). Quick prick megaman sprite game windows#The game was very simple, it was running in a windows console (cmd) without any graphics, the actual assets were ASCII art. I knew very little about actual programming, I was a real novice. I had just started a school course on Pascal and decided to code a small game of snake, just for fun. This reminded me of a game programming hack I did back in highschool.
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